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Max this stat as fast as possible, it should sit at 100 when you hit level 10 at the latest, or your character will simply be gimped, mage or not. Basically endruance sets the number of hitpoints you get per level, which means that every level you get where your endurance isn't at 100 is hitpoints you will never be able to get. For example wearing a combo of items that grants you 100% sanctuary simply renders you immune to all damage.ĭon't think a mage doesn't need high Endurance, in fact, this is the stat you should max before anything else because it's the only stat that doesn't have a retroactive effect. The most measely useless attack spell is insanely powerful if you can fire it off like a machine gun, and healing or shield spells are a heck of a lot more useful if you can easily cast them without enemies interrupting you.Įnchanting or Enchanted items in general can be used to break the game in a variety of ways too. Any items that has an on use spell simply fires that spell off every time you click the mouse button, and that makes spells from charm items much more powerful than spells that you cast by hand. The other insane advantage of playing as an Enchanter is that charm items do not have a cast time. You can get a special soulgem called the Star of Azura that is never used up when you reload items from it, which at that point means you genuinely just have infinite energy. Stuff you kill becomes ammo for more spells. If they ever do run out of energy you just soultrap some enemies and refuel them. If you do this you will eventually hit the point where your enchanting skill is high enough to where you can power a practically infinite number of spells out of your collection of charms. Your fireballs, your summons, your heals, put it on an item. Every ring you find you turn into a spell carrier, have one for absolutely everything. An Enchanter works principially different than an Alchemist or Mage in the regard that instead of casting spells yourself you will try to create charms for all of your spells. As always in Morrowind, how difficult the game is largely comes down to how much cheese you like on your adventure.įor an Enchanter really any sign works, with the best choices probably still being Atronarch or The Lady.

They also have the ability to break the game by creating potions that buff your ability to create potions and then using that to create potions that buff it even more and so on until you can brew potions that give bonuses in the tens of thousands and last for weeks at a time. That makes most fights that would otherwise be hard incredibly easy. Potions can also be used to cheese the hell out of the game because you can drink them while the game is paused while you're in your inventory.

You'll be guzzling potions all day long on this character, which really doesn't add much to the fun of the game, which is why I personally prefer simply using a mana regen mod. You will want a big mana pool because any regen your potions provide that goes over the max is simply lost.Īn Alchemist plays the most like your traditional mage type, just with a significant potion habit. It gives you 50% spell absorption which is incredibly powerful, a huge mana pool to draw from, and the stunted magicka doesn't really matter much if you get your magicka from potions.
WOW MAGE TIME WARP WORTHLESS MOD
Don't even bother with this unless you mod the game, instead try one of these two:įor an Alchemist the Atronarch is the best starting sign. You'll blow your magicka in a few spells, then have to rest for 50 hours to get it back. Both have up and downsides.Ī character that is designed to be a mage the way you'd imagine one, with a lot of spell abilities, high mana modifiers, and a lot of intelligence is basically not playable in Morrowind. You either use Alchemy to fuel your spellcasting, or you use Enchanting.
WOW MAGE TIME WARP WORTHLESS MODS
If you play a mage in vanilla Morrowind without any magicka regen mods you basically have two options on how you can effectively do it. (In fact there are a dozen ways in which it can break the game alltogether and just make you invincible.) Being a character that is well versed in enchanting, alchemy etc. Being a traditional robe and fireballs kind of mage is not really all that great in Morrowind for many reaons.
